I enjoy infusing personality and bringing characters to live in video games and movies. Animation and Visualization are my passion. My goal as an artist is to bring compelling content to the world.
Creative direction
Provide visual direction on both individual and team-based assignments from the conceptual stage (storyboarding, mood boards) through the approval cycle of final masters. Routinely connect with key partners across Communications teams to ensure mutual understanding of project objectives
Content creation
3D Generalist duties in collaboration with other talented artists as well as the industry's brightest engineers and scientists. From powering the Mars Rover to reducing aircraft emissions to zero.
Conceptualize and visualize complex subjects in aerospace, defense, green energy, artificial intelligence, and machine learning. I help the team produce award-winning video content for trade shows, social media commercials, and immersive marketing campaigns. I regularly draw inspiration from modern video games, movies, TV shows, and literature to illustrate how BAE Systems is a global leader in technology.
I incorporate the latest cutting-edge tools and processes. From virtual production in Unreal Engine, AR to Omniverse for collaboration and photo-realistic rendering of worlds.
Provide postvis duties (compositing, keying, roto, tracking, lighting, 3D
animation) for the feature film department.
Provide postvis generalist duties (compositing, keying, roto, tracking, lighting, 3D animation) for the feature film department.
Provide previs and postvis generalist duties (compositing, keying, roto, tracking, lighting, 3D animation, Unreal Engine 4 pipeline integration) for the feature film and final VFX departments.
PROJECTS:
2019: "Borderlands 3" commercial (final VFX)
2020: "Call of the Wild" (previs/postvis/Unreal Engine 4)
Provide postvis generalist duties (compositing, keying, roto, tracking, lighting, 3D animation) for the feature film department.
PROJECTS:
2019: "Men in Black: International" Feature Film (postvis)
2019: "Noelle" Feature Film (postvis)
Developed assets for previsualization in Maya and Zbrush and worked closely with the Director and Editors to create placeholder shots for final VFX in Maya and Motionbuilder.
PROJECTS:
2019: "Welcome to Marwen" (postvis artist/mobu specialist)
2019: "Walt Disney's Lady and the Tramp" (previs asset builder)
- Rig, animate and edit videos for the Safer, Smarter Kids Curriculum- a project created by the Lauren’s Kids Organization. The narrative videos will be distributed across school systems in the State of Florida as part of a childhood sexual abuse prevention program.
- Designed an app for promotional purposes.
- Led technical workflow practices in new technologies both software and hardware
Lead 3D Modeler/Designer, Worm & Creature content
Screenings: Currently airs regionally in the Capital Circle and Panhandle Florida area