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Alan Morales
Alan Morales
Senior Generalist CG Artist
USA, United States

Summary

I enjoy infusing personality and bringing characters to live in video games and movies. Animation and Visualization are my passion. My goal as an artist is to bring compelling content to the world.

Skills

3D ModelingCharacter AnimationPBR TexturingPhysically Based RenderingVFX ArtistCamera LayoutPrevis ArtistCompositingPostvis ArtistRiggingHDRI Photography3D Tracking

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
PFTrack
PFTrack
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
DaVinci Resolve
DaVinci Resolve
Omniverse
Omniverse

Reel

Productions

    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      VFX Artist
    • Company
      Halon Entertainment
    • Movie
      NOELLE
    • Year
      2019
    • Role
      Post Visualization Artist
    • Company
      MPC
    • Movie
      MIB International
    • Year
      2019
    • Role
      Post Visualization Artist
    • Company
      MPC
    • Movie
      Lady And The Tramp
    • Year
      2019
    • Role
      Post Visualization Artist
    • Company
      Day For Nite
    • Movie
      Welcome To Marwen
    • Year
      2018
    • Role
      Post Visualization Artist
    • Company
      Day For Nite
    • Movie
      AT THE END
    • Year
      2012
    • Role
      VFX Artist
    • Company
      FSU

Experience

  • Senior CG Generalist/VFX Artist at BAE Systems
    United States of America
    January 2021 - Present

    Creative direction

    Provide visual direction on both individual and team-based assignments from the conceptual stage (storyboarding, mood boards) through the approval cycle of final masters. Routinely connect with key partners across Communications teams to ensure mutual understanding of project objectives

    Content creation

    3D Generalist duties in collaboration with other talented artists as well as the industry's brightest engineers and scientists. From powering the Mars Rover to reducing aircraft emissions to zero.

    Conceptualize and visualize complex subjects in aerospace, defense, green energy, artificial intelligence, and machine learning. I help the team produce award-winning video content for trade shows, social media commercials, and immersive marketing campaigns. I regularly draw inspiration from modern video games, movies, TV shows, and literature to illustrate how BAE Systems is a global leader in technology.

    I incorporate the latest cutting-edge tools and processes. From virtual production in Unreal Engine, AR to Omniverse for collaboration and photo-realistic rendering of worlds.

  • Senior Postvisualization Artist at Moving Picture Company
    Los Angeles, United States of America
    April 2019 - November 2020

    Provide postvis duties (compositing, keying, roto, tracking, lighting, 3D

    animation) for the feature film department.

  • Postvis Artist at The Third Floor, Inc.
    Los Angeles, United States of America
    October 2019 - Present

    Provide postvis generalist duties (compositing, keying, roto, tracking, lighting, 3D animation) for the feature film department.

  • Postvis Artist at Halon Entertainment
    Los Angeles, United States of America
    June 2019 - September 2019

    Provide previs and postvis generalist duties (compositing, keying, roto, tracking, lighting, 3D animation, Unreal Engine 4 pipeline integration) for the feature film and final VFX departments.

    PROJECTS:

    2019: "Borderlands 3" commercial (final VFX)

    2020: "Call of the Wild" (previs/postvis/Unreal Engine 4)

  • Postvis Artist at MPC - Moving Picture Company
    Los Angeles, United States of America
    December 2018 - October 2019

    Provide postvis generalist duties (compositing, keying, roto, tracking, lighting, 3D animation) for the feature film department.

    PROJECTS:

    2019: "Men in Black: International" Feature Film (postvis)

    2019: "Noelle" Feature Film (postvis)

  • Previs/Postvis Artist at Day For Nite
    Los Angeles, United States of America
    April 2018 - July 2018

    Developed assets for previsualization in Maya and Zbrush and worked closely with the Director and Editors to create placeholder shots for final VFX in Maya and Motionbuilder.

    PROJECTS:

    2019: "Welcome to Marwen" (postvis artist/mobu specialist)

    2019: "Walt Disney's Lady and the Tramp" (previs asset builder)

  • Digital Artist/Animator at The Pod Advertising
    Tallahassee, United States of America
    January 2014 - May 2015

    - Rig, animate and edit videos for the Safer, Smarter Kids Curriculum- a project created by the Lauren’s Kids Organization. The narrative videos will be distributed across school systems in the State of Florida as part of a childhood sexual abuse prevention program.

    - Designed an app for promotional purposes.

    - Led technical workflow practices in new technologies both software and hardware

  • Panhandle PC System Restore - Commercial at Infinit Studios
    Tallahassee, United States of America
    September 2011 - January 2012

    Lead 3D Modeler/Designer, Worm & Creature content

    Screenings: Currently airs regionally in the Capital Circle and Panhandle Florida area