Showreel only shows shots in their final released format to allow for public viewing.
Film and Game Cinematics - Shot Breakdown:
Welcome to Marwen - Postvis: Shot design, camera composition, lighting, keyframe animation as well as extensive Mocap clean up of camera and lead characters. Worked alongside director to realize creative vision.
Men in Black: International - Postvis: Shot design, keyframe creature animation, color key, 3D tracking/match moving, lighting, color correction, roto and compositing.
Noelle - Postvis: Shot design, keyframe quadruped animation, camera composition, color key, 3D tracking / match moving, lighting, roto and compositing.
The Call of the Wild - Previs: Shot design, keyframe quadruped animation, camera composition, color key, 3D tracking / match moving, lighting, roto and compositing. Unreal Engine was used in every rendered shot to allow for a live-action CG blend. Worked alongside film VFX supervisor and director to realize creative vision.
Borderlands 3 - Final VFX: Handled the final Rotoscoping of the 4k raw plates to allow for sign replacements of video game promotional material. Worked along side team lead and supervisor to help achieve final look.
Alan Morales Showreel 2020